★ Easy to use:
The content is highly interactive. Children drag and drop shapes, pop bubbles, rotate clock hands and more to solve problems. The user interface is simple and clear with lots of pictures so that problem solving is fun.

★ Learn at your own pace:
Splash Math enables your child to learn various math concepts at his or her own pace. After each question, the app appropriately chooses the next question. Each topic starts with an easy level and based on the child's progress, the medium and hard levels are gradually unlocked. The practice mode can be used to focus on problem areas.

★ Have fun while learning:
Take a break between sessions and enjoy playing with fun creatures in the aquarium. Earn new ones such as angel fish, clown fish, squid, crabs as you earn more points. The more you practice more the prizes!

★ Track your child's progress:
And last but not least, you can also configure the app to send you reports by email to monitor your child's activity.

★ This is a Free version with two chapters FREE and others available as in-app purchases

1st grade-$4.99

Operation & Algebraic Thinking

CCSS Math Content Standards

Standard

Description

1.OA.A.1

Use addition and subtraction within 20 to solve word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem.

1.OA.A.2

Solve word problems that call for addition of three whole numbers whose sum is less than or equal to 20, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem.

1.OA.B.3

Apply properties of operations as strategies to add and subtract.
Examples: If 8 + 3 = 11 is known, then 3 + 8 = 11 is also known. (Commutative property of addition.) To add 2 + 6 + 4, the second two numbers can be added to make a ten, so 2 + 6 + 4 = 2 + 10 = 12. (Associative property of addition.)

1.OA.B.4

Understand subtraction as an unknown-addend problem.
For example, subtract 10 – 8 by finding the number that makes 10 when added to 8.

1.OA.C.5

Relate counting to addition and subtraction (e.g., by counting on 2 to add 2).

1.OA.C.6

Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 – 4 = 13 – 3 – 1 = 10 – 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 – 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13)

1.OA.D.7

Understand the meaning of the equal sign, and determine if equations involving addition and subtraction are true or false. For example, which of the following equations are true and which are false? 6 = 6, 7 = 8 – 1, 5 + 2 = 2 + 5, 4 + 1 = 5 + 2.

1.OA.D.8

Determine the unknown whole number in an addition or subtraction equation relating three whole numbers.
For example, determine the unknown number that makes the equation true in each of the equations 8 + ? = 11, 5 = _ – 3, 6 + 6 = _
.

MathBoard is a fantastic math learning tool for your iPad. -- MathBoard is appropriate for all ages from kindergarten (with simple addition and subtraction problems) to elementary school where learning multiplication and division can be a challenge. You can control the range of numbers you want to work with, the amount of questions you want to answer and even assign a time limit per quiz. MathBoard will make learning math fun.

MathBoard features:
- Random problem generation (up to 250 questions per quiz).
- Addition, Subtraction, Multiplication, Division, Squares, Cubes and Square Roots
- Number ranges are configurable from -9999 to 9999, including the ability to require certain numbers to be in each problem.
- Intelligent "wrong" answer generation makes guessing more difficult. Includes the ability to omit negative answers.
- A quiz can be timed, and timing can be set as a countdown timer or elapsed time.
- A quiz can be saved making it simple to replay a similar quiz or the same quiz at a later date.
- Wrong answers are reviewable with both the incorrect and correct answer visible (and equation displayed). You can even generate a quiz from just the wrong answers.
- Problem Solver for Addition, Subtraction, Multiplication and Division will explain the required steps to solve these types of problems.
- Quick reference math tables for Addition, Subtraction and Multiplication.
- LanSchool EdApp certified.
- Supports VGA/HDMI/AirPlay Output.

This math app is for parents whose kids are in 1 or 2 grade or in the age group 3-6.
Learn addition and subtraction underwater with fishes. Small kids can easily practise their math skills - addition and subtraction - with this educational game.

Features
- Easy to use interface which small kids can understand
- Five levels with ten questions in every level.
- First level free. Remaining 4 available as in-app purchase.
- Just right for math of 1 or 2 grade
- Random new questions, whenever you replay.

Free
(Does require in-app purchase)

Number & Operations in Base Ten

CCSS Math Content Standards

Standard

Description

1.NBT.A.1

Count to 120, starting at any number less than 120. In this range, read and write numerals and represent a number of objects with a written numeral.

1.NBT.B.2a

10 can be thought of as a bundle of ten ones — called a “ten.”

1.NBT.B.2b

The numbers from 11 to 19 are composed of a ten and one, two, three, four, five, six, seven, eight, or nine ones.

1.NBT.B.2c

The numbers 10, 20, 30, 40, 50, 60, 70, 80, 90 refer to one, two, three, four, five, six, seven, eight, or nine tens (and 0 ones).

1.NBT.B.3

Compare two two-digit numbers based on meanings of the tens and ones digits, recording the results of comparisons with the symbols >, =, and <.

1.NBT.C.4

Add within 100, including adding a two-digit number and a one-digit number, and adding a two-digit number and a multiple of 10, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method and explain the reasoning used. Understand that in adding two-digit numbers, one adds tens and tens, ones and ones; and sometimes it is necessary to compose a ten.

1.NBT.C.5

Given a two-digit number, mentally find 10 more or 10 less than the number, without having to count; explain the reasoning used.

1.NBT.C.6

Subtract multiples of 10 in the range 10-90 from multiples of 10 in the range 10-90 (positive or zero differences), using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method and explain the reasoning used.

1+1 teach the addition of numbers from 1 to 10. App doesn't use any language, so it can be used by children in any language. Based on the Leitner-System, means questions will be repeated again and again as long as the child learned the answer. Can also be used for older children to perfect what they have learned.

1+1 Lite teach the addition of numbers from 1 to 10. App doesn't use any language, so it can be used by children in any language. Based on the Leitner-System, means questions will be repeated again and again as long as the child learned the answer. Can also be used for older children to perfect what they have learned.

1+1 Dice teach the addition of numbers with the help of two dices. App doesn't use any language, so it can be used by children in any language. Based on the Leitner-System, means questions will be repeated again and again as long as the child learned the answer.

MathBoard is a fantastic math learning tool for your iPad. -- MathBoard is appropriate for all ages from kindergarten (with simple addition and subtraction problems) to elementary school where learning multiplication and division can be a challenge. You can control the range of numbers you want to work with, the amount of questions you want to answer and even assign a time limit per quiz. MathBoard will make learning math fun.

MathBoard features:
- Random problem generation (up to 250 questions per quiz).
- Addition, Subtraction, Multiplication, Division, Squares, Cubes and Square Roots
- Number ranges are configurable from -9999 to 9999, including the ability to require certain numbers to be in each problem.
- Intelligent "wrong" answer generation makes guessing more difficult. Includes the ability to omit negative answers.
- A quiz can be timed, and timing can be set as a countdown timer or elapsed time.
- A quiz can be saved making it simple to replay a similar quiz or the same quiz at a later date.
- Wrong answers are reviewable with both the incorrect and correct answer visible (and equation displayed). You can even generate a quiz from just the wrong answers.
- Problem Solver for Addition, Subtraction, Multiplication and Division will explain the required steps to solve these types of problems.
- Quick reference math tables for Addition, Subtraction and Multiplication.
- LanSchool EdApp certified.
- Supports VGA/HDMI/AirPlay Output.

Time to Learn is designed to help children learn to tell time with a standard analog clock using the Montesorri method - short periods of parent/teacher led demonstration followed by individual exploratory learning by the child. The application allows learning to progress through 8 modes or levels of difficulty. Start with free movement of the hour and minute hands and progress to challenging the child to find times at the hour, quarter hour, five minute and one minute intervals.

At any time the child can have the application speak the time showing on the clock face simply by double tapping the screen. In the challenge modes the challenge time is spoken (move the hands to...) and a large button causes the current challenge to be re-spoken. Both the current clock face time and the current challenge time are shown digitally to encourage recogniton of clocks using that style. When a challenge is answered correctly a large cartoon critter is displayed and a bell rings. The child has the option of being shown the answer to a challenge - in this case the hands are moved to the challenge time and a small cartoon critter is displayed.

Jungle Time is an engaging, easy to use educational app that teaches kids how to tell time in multiple languages. For iPhone and iPod touch. Separate iPad version available – check it out.

Engaging
● Multi-lingual TALKING clock
● Animal faces smile and roar in a fun jungle theme
● Unlimited fresh problems every time
● Multiple levels for beginner to advanced learners

Easy to Use
● Beautiful, easy to read graphics and clocks
● Drag clock hands to set time like a real clock
● Switch languages easily WITHIN the app

Educational
● Tutorials for beginners
● 3 clock styles: Standard, Learning (with hours and minutes), and Classic (with Roman numerals)
● Clock hands move like a real clock
● Learn with 12 or 24 hour clock notation
● Score tracks progress

The Clock for kids.
- Time is set feeling after the face.
- The sun, the moon, and the stars move at time.
- The color of sky and meadow changes at time.
- Quiz (What time is it?)

Free

Money

Icon

Title

Description

Cost

Coin Math

Learn to recognize pennies, nickels, dimes and quarters. Learn to count in groups of 5, 10 and 25. Learn to shop and to make change. Great for learning coins.

This app is designed to be used in a classroom or home setting where a teacher or family member is available to work through problems and discuss problem-solving strategies with the student(s). These word problems are designed with the rigor of the Common Core in mind and support the following standards:

CCSS.Math.Content.K.OA.A.2 Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using objects or drawings to represent the problem.
CCSS.Math.Content.1.OA.A.1 Use addition and subtraction within 20 to solve word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem.

The app includes two levels - up to 10 and up to 20.

Each question includes the following:
• A space to sketch the problem and write the full equation.
• A ten frame and number path for students to show their work.
• An answer keyboard.

After successfully choosing the answer, the correct equation is briefly shown on the screen in large format to help reinforce the full equation. The app tracks how many questions out of 10 the students answer correctly on their first attempt.

To keep kids motivated, this app includes an optional bonus game for every 10 questions answered correctly. All of these games (balloon pop, feed the frog, draw a picture, launch the planes) are 60 seconds long and are meant to serve as a spaced break from the math word problems.

## General Knowledge

## Operations & Algebraic Thinking

## Number & Operations in Base Ten

## Measurement & Data

## Geometry

## General Knowledge

IconTitleDescriptionCost1st Grade Math: Splash Math Worksheets App for Numbers, Counting, Addition, Subtraction, and Others[Free]The content is highly interactive. Children drag and drop shapes, pop bubbles, rotate clock hands and more to solve problems. The user interface is simple and clear with lots of pictures so that problem solving is fun.

★ Learn at your own pace:

Splash Math enables your child to learn various math concepts at his or her own pace. After each question, the app appropriately chooses the next question. Each topic starts with an easy level and based on the child's progress, the medium and hard levels are gradually unlocked. The practice mode can be used to focus on problem areas.

★ Have fun while learning:

Take a break between sessions and enjoy playing with fun creatures in the aquarium. Earn new ones such as angel fish, clown fish, squid, crabs as you earn more points. The more you practice more the prizes!

★ Track your child's progress:

And last but not least, you can also configure the app to send you reports by email to monitor your child's activity.

★ This is a Free version with two chapters FREE and others available as in-app purchases

## Operation & Algebraic Thinking

CCSS Math Content StandardsStandardDescription1.OA.A.11.OA.A.21.OA.B.3Examples: If 8 + 3 = 11 is known, then 3 + 8 = 11 is also known. (Commutative property of addition.) To add 2 + 6 + 4, the second two numbers can be added to make a ten, so 2 + 6 + 4 = 2 + 10 = 12. (Associative property of addition.)

1.OA.B.4For example, subtract 10 – 8 by finding the number that makes 10 when added to 8.

1.OA.C.51.OA.C.61.OA.D.71.OA.D.8For example, determine the unknown number that makes the equation true in each of the equations 8 + ? = 11, 5 = _ – 3, 6 + 6 = _

.

IconTitleDescriptionStandardCostMathboardMathBoard features:

- Random problem generation (up to 250 questions per quiz).

- Addition, Subtraction, Multiplication, Division, Squares, Cubes and Square Roots

- Number ranges are configurable from -9999 to 9999, including the ability to require certain numbers to be in each problem.

- Intelligent "wrong" answer generation makes guessing more difficult. Includes the ability to omit negative answers.

- A quiz can be timed, and timing can be set as a countdown timer or elapsed time.

- A quiz can be saved making it simple to replay a similar quiz or the same quiz at a later date.

- Wrong answers are reviewable with both the incorrect and correct answer visible (and equation displayed). You can even generate a quiz from just the wrong answers.

- Problem Solver for Addition, Subtraction, Multiplication and Division will explain the required steps to solve these types of problems.

- Quick reference math tables for Addition, Subtraction and Multiplication.

- LanSchool EdApp certified.

- Supports VGA/HDMI/AirPlay Output.

Addition FunAddition & Subtraction For KidsLearn addition and subtraction underwater with fishes. Small kids can easily practise their math skills - addition and subtraction - with this educational game.

Features

- Easy to use interface which small kids can understand

- Five levels with ten questions in every level.

- First level free. Remaining 4 available as in-app purchase.

- Just right for math of 1 or 2 grade

- Random new questions, whenever you replay.

(Does require in-app purchase)

## Number & Operations in Base Ten

CCSS Math Content StandardsStandardDescriptionIconTitleDescriptionCost## Measurements & Data

IconTitleDescriptionCostMath Attack1+11+1 Lite1+1 Dice## Subtraction

IconTitleDescriptionCostMathboardMathBoard features:

- Random problem generation (up to 250 questions per quiz).

- Addition, Subtraction, Multiplication, Division, Squares, Cubes and Square Roots

- Number ranges are configurable from -9999 to 9999, including the ability to require certain numbers to be in each problem.

- Intelligent "wrong" answer generation makes guessing more difficult. Includes the ability to omit negative answers.

- A quiz can be timed, and timing can be set as a countdown timer or elapsed time.

- A quiz can be saved making it simple to replay a similar quiz or the same quiz at a later date.

- Wrong answers are reviewable with both the incorrect and correct answer visible (and equation displayed). You can even generate a quiz from just the wrong answers.

- Problem Solver for Addition, Subtraction, Multiplication and Division will explain the required steps to solve these types of problems.

- Quick reference math tables for Addition, Subtraction and Multiplication.

- LanSchool EdApp certified.

- Supports VGA/HDMI/AirPlay Output.

## Graphing

IconTitleDescriptionCost## Time

IconTitleDescriptionCostTime to LearnAt any time the child can have the application speak the time showing on the clock face simply by double tapping the screen. In the challenge modes the challenge time is spoken (move the hands to...) and a large button causes the current challenge to be re-spoken. Both the current clock face time and the current challenge time are shown digitally to encourage recogniton of clocks using that style. When a challenge is answered correctly a large cartoon critter is displayed and a bell rings. The child has the option of being shown the answer to a challenge - in this case the hands are moved to the challenge time and a small cartoon critter is displayed.

Jungle Time - Learn How to Tell TimeEngaging

● Multi-lingual TALKING clock

● Animal faces smile and roar in a fun jungle theme

● Unlimited fresh problems every time

● Multiple levels for beginner to advanced learners

Easy to Use

● Beautiful, easy to read graphics and clocks

● Drag clock hands to set time like a real clock

● Switch languages easily WITHIN the app

Educational

● Tutorials for beginners

● 3 clock styles: Standard, Learning (with hours and minutes), and Classic (with Roman numerals)

● Clock hands move like a real clock

● Learn with 12 or 24 hour clock notation

● Score tracks progress

Feel Clock- Time is set feeling after the face.

- The sun, the moon, and the stars move at time.

- The color of sky and meadow changes at time.

- Quiz (What time is it?)

## Money

IconTitleDescriptionCostCoin Math## Measurements

IconTitleDescriptionCost## Geometry

Word Problems

IconTitleDescriptionCostMath Word Problems - Addition and Subtraction for Kindergarten and First Grade ProCCSS.Math.Content.K.OA.A.2 Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using objects or drawings to represent the problem.

CCSS.Math.Content.1.OA.A.1 Use addition and subtraction within 20 to solve word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem.

The app includes two levels - up to 10 and up to 20.

Each question includes the following:

• A space to sketch the problem and write the full equation.

• A ten frame and number path for students to show their work.

• An answer keyboard.

After successfully choosing the answer, the correct equation is briefly shown on the screen in large format to help reinforce the full equation. The app tracks how many questions out of 10 the students answer correctly on their first attempt.

To keep kids motivated, this app includes an optional bonus game for every 10 questions answered correctly. All of these games (balloon pop, feed the frog, draw a picture, launch the planes) are 60 seconds long and are meant to serve as a spaced break from the math word problems.