2nd+Grade+Math

Math Apps

Patterns and Sequences

 * = **Icon** ||= **Title** ||= **Description** ||= **Cost** ||
 * ||= **Learning Patterns - Help Kids Develop Critical Thinking and Pattern Recognition Skill** || Learning Patterns is an exciting interactive game that helps you learn how to recognize and complete patterns all with just the touch of your finger. Pattern recognition and completion represents an important developmental skill for kids of all ages.

The interface is so easy to use that even a toddler will delight in moving their first objects around the page. The app supports two modes to learning patterns. In the first mode, you decide the type of objects you want to use to learn to recognize patterns such as numbers, letters, images, etc. Once you start, the app will start with the most basic patterns such as ABABAB and it automatically increases the difficulty based on the users skills. The difficulty increases in two ways. First, the patterns get increasingly difficulty.

Second, the missing tile moves from the last place to the second place and later the last two tiles are missing.

The second mode allows you to zero in on specific patterns and lets students master that pattern with a huge variety of different images.

The patterns included in this app are: ABABAB, AABBAA, ABBABB, AABAAB, AAABBB, ABCABC, ABCDAB, & ABCCBA

In total, the app focuses on 8 unique patterns and includes 3 levels of difficulty for each pattern like this:

ABABA?, A?ABAB, & ABAB??



|| Free/ $1.99 in-app purchase for all games ||
 * ||= **Caboose - Learn Patterns and Sorting with Letters, Numbers, Shapes, and Colors** || Pattern recognition and completion as well as sorting represent an important developmental skill for preschool children by expanding their intelligence quotient (IQ). It is a cognitive exercise for your child’s brain. Caboose requires the child to compare concepts and recognize patterns, and to compare size / position and sort objects/letters/numbers accordingly. The process of comparing helps the child prepare for learning to recognize shapes, colors, numbers, size, etc.

TWO games in one App for your kindergartener and preschooler: pattern recognition; sorting objects by size and letters/numbers by position.

1. Complete patterns to help @Reks dinosaur travel from the East coast to the West coast of the USA:
 * Pattern type(s): ABAB, AABA, AABB, ABC…;
 * Pattern content: shapes, colors, letters (upper/lower case), numbers, mix of any previous patterns (colors and shapes, numbers and letters, shapes and numbers…);
 * Narration for each pattern item;
 * Choice of narration with names or sounds (phonics) of the letters;
 * Option to drag-and-drop or tap the correct item to continue the pattern;
 * Caboose helps your child acquire analytical and logical thinking.

2. Sort by rearranging letters, numbers, and shapes to help @Reks dinosaur travel across Europe:
 * Rearrange letters in alphabetical order / inverse alphabetical order (option)
 * Rearrange numbers in increasing / decreasing order (option)
 * Rearrange shapes from largest to smallest / from smallest to largest (option)
 * Narration (option)

|| $1.99 ||

Operations & Algebraic Thinking

 * CCSS Standard**
 * **Standard** || **Description** ||
 * **2.OA.A.1** || Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem. ||
 * **2.OA.B.2** || Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers. ||
 * **2.OA.C.3** || Determine whether a group of objects (up to 20) has an odd or even number of members, e.g., by pairing objects or counting them by 2s; write an equation to express an even number as a sum of two equal addends. ||
 * **2.OA.C.4** || Use addition to find the total number of objects arranged in rectangular arrays with up to 5 rows and up to 5 columns; write an equation to express the total as a sum of equal addends. ||


 * = **Icon** ||= **Title** ||= **Description** || **Standard** ||= **Cost** ||
 * || **Adding Numbers: Brain Games** || The game designed for both children and adults. Children help after the great fun to develop high-speed counting skills. However, adults can take rivalries and challenges the way by training your skills quickly counting.

Purpose the game is to select on time numbers whose sum is equal to the number in the lower left corner. The more numbers you select, the more points you get for it. To complete a level you must remove all of the fields, so that is not no number at the end.  

 ||  || Free with Ads ||

Measurement & Data

 * CCSS Math Standards**
 * **Standard** || **Description** ||
 * **2.MD.A.1** || Measure the length of an object by selecting and using appropriate tools such as rulers, yardsticks, meter sticks, and measuring tapes. ||
 * **2.MD.A.2** || Measure the length of an object twice, using length units of different lengths for the two measurements; describe how the two measurements relate to the size of the unit chosen. ||
 * **2.MD.A.3** || Estimate lengths using units of inches, feet, centimeters, and meters. ||
 * **2.MD.A.4** || Measure to determine how much longer one object is than another, expressing the length difference in terms of a standard length unit. ||
 * **2.MD.B.5** || Use addition and subtraction within 100 to solve word problems involving lengths that are given in the same units, e.g., by using drawings (such as drawings of rulers) and equations with a symbol for the unknown number to represent the problem. ||
 * **2.MD.B.6** || Represent whole numbers as lengths from 0 on a number line diagram with equally spaced points corresponding to the numbers 0, 1, 2, ..., and represent whole-number sums and differences within 100 on a number line diagram. ||
 * **2.MD.C.7** || Tell and write time from analog and digital clocks to the nearest five minutes, using a.m. and p.m. ||
 * **2.MD.C.8** || <span style="background-color: #ffffff; color: #3b3b3a; display: block; font-family: Helvetica,Arial,sans-serif; font-size: 13px; text-align: left;">Represent whole numbers as lengths from 0 on a number line diagram with equally spaced points corresponding to the numbers 0, 1, 2, ..., and represent whole-number sums and differences within 100 on a number line diagram. ||
 * **2.MD.D.9** || <span style="background-color: #ffffff; color: #3b3b3a; display: block; font-family: Helvetica,Arial,sans-serif; font-size: 13px; text-align: left;">Generate measurement data by measuring lengths of several objects to the nearest whole unit, or by making repeated measurements of the same object. Show the measurements by making a line plot, where the horizontal scale is marked off in whole-number units. ||
 * **2.MD.D.10** || <span style="background-color: #ffffff; color: #3b3b3a; display: block; font-family: Helvetica,Arial,sans-serif; font-size: 13px; text-align: left;">Draw a picture graph and a bar graph (with single-unit scale) to represent a data set with up to four categories. Solve simple put-together, take-apart, and compare problems using information presented in a bar graph. ||


 * = **Icon** ||= **Title** ||= **Description** || **Standard** ||= **Cost** ||
 * || **Ruler for iPhone, iPad, and iPad mini** ||  || 2.MD.A.1 || Free ||
 * || **Measuring Tape** ||  || 2.MD.A.1 || $.99 ||
 * || **Kids Math-Measurement Worksheets** ||  || 2.MD.A.1 ||   ||
 * || **Measurement HD** ||  || 2.MD.A.3 || $1.99 ||
 * || **Teaching Number Lines** || <span style="background-color: #ffffff; color: #898989; display: block; font-family: 'Lucida Grande','Lucida Sans Unicode',Arial,Verdana,sans-serif; font-size: 12px; text-align: left;">Number Lines helps to introduce the concept of number lines to young students through the use of cute little frogs that make steps and leaps. When introducing basic mathematical skills such as counting, ordering, addition and subtraction, it is important to use a variety of models such as a counters, drawings and number lines to explain and physically model problems.

<span style="background-color: #ffffff; color: #898989; display: block; font-family: 'Lucida Grande','Lucida Sans Unicode',Arial,Verdana,sans-serif; font-size: 12px; text-align: left;">Number Lines aims to students to visualise numbers for rote counting and ordering and to see the physical position of a number linking patterns and relationships. Unlike counters, which model counting, a number line also models measurement, which is why the number line begins with zero as you would see on a ruler. Students are also exposed to different vocabulary for addition and subtraction such as step forward or jump back to physically suggest the movement of the frog along the number line. <span style="background-color: #ffffff; color: #898989; display: block; font-family: 'Lucida Grande','Lucida Sans Unicode',Arial,Verdana,sans-serif; font-size: 12px; text-align: left;"><span style="background-color: #ffffff; color: #898989; display: block; font-family: 'Lucida Grande','Lucida Sans Unicode',Arial,Verdana,sans-serif; font-size: 12px; text-align: left;">Number lines are another valid alternative to teaching counting, sequence, addition and subtraction. It is important to introduce number lines in conjunction with other methods. Number lines are everywhere from rulers (including half centimetres and decimal fractions) to thermometers, clocks and when you think about it board games.



|| 2.MD.B.6 || Free ||
 * || **Number Lines School Edition** || <span style="background-color: #ffffff; color: #333333; display: block; font-family: 'Lucida Grande','Lucida Sans Unicode',Arial,Verdana,sans-serif; font-size: 12px; text-align: left;"> Number Lines helps to introduce the concept of number lines to young students through the use of cute little frogs that make steps and leaps. When introducing basic mathematical skills such as counting, ordering, addition and subtraction, it is important to use a variety of models such as a counters, drawings and number lines to explain and physically model problems.

Number Lines aims to students to visualise numbers for rote counting and ordering and to see the physical position of a number linking patterns and relationships. Unlike counters, which model counting, a number line also models measurement, which is why the number line begins with zero as you would see on a ruler. Students are also exposed to different vocabulary for addition and subtraction such as step forward or jump back to physically suggest the movement of the frog along the number line.

||  ||   ||
 * || **Numberline Frogs: Hoppin' Below Zero** ||  ||   ||   ||
 * [[image:feel clock.jpg align="center"]] ||= **Feel Clock** ||  || 2.MD.C.7 ||   ||
 * [[image:jungletime.jpg align="center"]] ||= **Jungle Time** ||  || 2.MD.C.7 ||   ||
 * ||= **<span class="wiki_link_ext">Interactive Telling Time -Learning to Tell Time is Fun ** || This app was made for you by artists and educators, with the help from school teachers and mother’s groups to bring you the best app in learning to tell the time for young beginners. We understand the many challenges faced by parents when explaining concepts to young children and that is why Interactive Telling Time balances the need for learning with fun and interactive games.

Interactive Telling Time is great for kids from ages 3 to 12 and comes in 5 difficulty levels so that it helps kids master telling time progressively (statistics is provided to help keep track of your child’s progress).

Beautifully illustrated with many adorable clock designs and accompanied by encouraging voice-overs and cheerful background music, this app creates a kid-friendly environment to enhance their learning experience.

Interactive Telling Time Features: Educational: - Learn to set the time via Interactive clocks with movable hour and minute hand! - Learn to read a clock/to tell time. - Learn conversion between analog clock and digital clock - Learn the concept of day and night. - Learn how to use AM/PM, 12 hour and 24 hour clock notation. - Quiz Mode (Learn concepts such as ‘o’clock‘, ‘midnight’, ‘half past’, ‘quarter past’, ‘quarter to’, ‘past’, ‘to’, etc.) - Designed for kids aged 3-12! 5 difficulty levels to choose from. - A score board to keep track of kid’s progress - Tutorials for young learners. - Virtual Aquarium reward - Your kids will want to play to try to win all the rewards!

|| 2.MD.C.7 || $2.99 ||
 * ||= **Tell Time - Little Matchups Game** || Little Matchups is an exciting interactive matching game that helps your child rapidly learn how to tell time by matching analog and digital clocks.

While "telling time" is usually not covered until grade 2nd, I think this game is appropriate for any child that shows interest starting as early as 3 or 4. Why? I have seen 3 and 4 year olds read and if they can read simple books, they are sure old enough to read how to tell time. :-)

Features: ✔ Add your own voice - now your toddler can learn everything in mommy's or daddy's voice ✔ Audio hints - turn audio hints where the items is read out loud on touch on or off ✔ Uses real, crisp professional images that are carefully handpicked and crafted vs. cartoonish illustrations ✔ Fun & engaging voice artist keeps kids engaged ✔ Multi-sensory learning tool - combining seeing, hearing, and tactile feedback ✔ Multi-language support - since you can edit all existing items and sounds so you can record everything in your native tongue

Customization: ✔ Record your own voice - you can record everything in your own voice ✔ Min. number of items - You decide the min. number of items to show per page ✔ Max. number of items - You decide the max. number of items to show per page ✔ Create your own matching games - want to help your little one grow and learn? No problem, just create your own matching games. ✔ Customize items - every item is fully customizable (text, audio, and image). You can also add your own matching pairs ✔ Customize game sounds - can even customize the game and success sounds so that your little one hears your words of appreciation.

|| 2.MD.C.7 || Free ||
 * ||= **A Basic Time App - Pad Version** ||  || 2.MD.C.7 ||   ||
 * ||= **Telling Time Free** || Telling Time Free is an app designed for people of all ages. It's great for adults or anyone else looking for a brain training exercise. Telling Time Free is the only telling time app that has over 700 different clock values. Telling Time Free features an innovate way to input the time. Instead of giving the user multiple choice, Telling Time Free lets the user input the time by the hour, ten minute, and minute. The user inputs the digital time based on the analog time. There are two game modes, Practice and Quiz. In practice mode the user must input the correct answer in order to move on to the next question. In quiz Mode, users only have one chance to get the question right. Users also have the option to turn on a timer. Once the time runs out, the user will not be able to answer anymore questions. Users can also decide whether they would like to have a letter grade on their report.

Features: - timer can be set to 1 min., 2 min., 4 min., and 8 min. - questions can be set to 10, 20, 30, and 40 - can control minute hand by increments of 1 minute, 5 minutes, and on the hour - sound effects - scores and grades the users answers - uses standard grading scale 90-100=A, 80-89=B, 70-79=C, 60-69=D, and lower than 60=F -sound can be turned off or on -clock animation

|| 2.MD.C.7 || Free ||
 * ||= **Telling Time - Digital Clock by Photo Touch** || Features:


 * Add your own voice - now your toddler can learn everything in mommy's or daddy's voice
 * Add your own items - take pictures of your child's favorite items to make the game more fun and personal
 * Learn by sight, sound, and touch
 * Uses real, crisp photographs that are carefully hand picked and selected vs. cartoonish illustrations
 * Fun & engaging voice artist keeps kids engaged
 * Dynamic game play adjust difficulty (the number of objects per page) automatically to keep kids both challenged and entertained vs. getting bored
 * Wrong answers do not interfere with gameplay, the child can immediately try again and touch the correct answer (most other games are too slow to keep kids interested by slowly repeating the desired question).
 * Multi-sensory learning tool - combining audio, voice, and written words
 * Don't like some of the existing items... no problem, just delete any item your kids does not enjoy
 * Multi-language support - since you can edit existing items and add new items, you can record everything in your native tongue

|| 2.MD.C.7 || Free || Also you can change hour and minute hands touching and moving them. And you can ask application to pronounce current time.
 * ||= **Learn Clock** || You can enable teacher mode. And the app will move hour and minute hands to different positions, then it will ask you to read time, then it will tell you correct time so you are able to check if you are recognizing time correctly.



<span style="background-color: #ffffff; color: #898989; display: block; font-family: 'Lucida Grande','Lucida Sans Unicode',Arial,Verdana,sans-serif; font-size: 12px; text-align: left;"> <span style="background-color: #ffffff; color: #898989; display: block; font-family: 'Lucida Grande','Lucida Sans Unicode',Arial,Verdana,sans-serif; font-size: 12px; text-align: left;"> || 2.MD.C.7 || Free ||
 * ||= **Learning a Clock - "What time is it?"** || Your kids can learn how to read or setup clock like as a playing game.

"Setup Clock !" + Tap and move long or short hands to fit a time as shown. + By tapping "Answer" button, you can get a result in indicator located in a right up side of corner. + The number of question is 10.

"Read a Clock" + Time is shown in analog clock. + Tap and move number card to the place of "?". + Even if you set wrong card, you don't need worry. You can set another card again. + By tapping "Answer" button, you can get a result in indicator located in a right up side of corner. + The number of question is 10.

"Check" + You can check every exercises at anytime. + You can check exercises after dinner. + The daddy can check a child's exercise after going home. <span style="background-color: #ffffff; color: #898989; display: block; font-family: 'Lucida Grande','Lucida Sans Unicode',Arial,Verdana,sans-serif; font-size: 12px; text-align: left;"> <span style="background-color: #ffffff; color: #898989; display: block; font-family: 'Lucida Grande','Lucida Sans Unicode',Arial,Verdana,sans-serif; font-size: 12px; text-align: left;">

|| 2.MD.C.7 || $1.99 ||

Predict Simple Outcomes

 * Icon || **Title** || **Description** || **Cost** ||

Hundreds Place Values

 * Icon || Title || Description || Cost ||

Length, Capacity, and Weight

 * Icon || Title || Description || Cost ||

Shapes

 * Icon || Title || Description || Cost ||

Symmetry

 * Icon || Title || Description || Cost ||

Count to One Hundred

 * Icon || Title || Description || Cost ||

Word Problem

 * = **Icon** ||= **Title** ||= **Description** ||= **Cost** ||
 * || **Math Word Problems Grade 2** || Practice grade specific math skills with “manipulatives” that can be used as visual clues to solve problems. Select from multiple operations such as addition, subtraction, multiplication, and division. Multiple choice questions test your solution and provide feedback.

Includes pencil tool for grouping and showing work. Highlighter tool can be used to emphasize the key terms in each problem. Problems are grade level appropriate and based on Mid-Continent Research for Education and Learning Standards (McREL).

Perfect for using with your iPad connected to an interactive whiteboard.

Concepts included in this level:
 * Addition
 * Subtraction
 * Multiplication
 * Division || $2.99 ||